5-Week Interactive UX Project

5-Week Interactive UX Project

5-Week Interactive UX Project

GORM: A Modern Take on the Tamagotchi

GORM: A Modern Take on the Tamagotchi

Take care of your digital companion!

Take care of your digital companion!

Take care of your digital companion!

Project Brief

Project Brief

Project Brief

Objective: Create a modern interpretation of a Tamagotchi focusing on interaction design and user experience. The project emphasized button-based interactions, with no ability to use touch based interactions, case design, character design, UI and prototyping via Figma.

Project Duration
5 Weeks

Programs Used
Figma & Spline 3D

Year
2024


Concept and Execution

Concept and Execution

Concept and Execution

GORM is a comedic take on the original Tamagotchi concept. The main character, GORM, is a Viking trapped inside a Gameboy Advance. GORM needs you help to keep him entertained, cleaned and fulfilled in his daily routines. This playful concept provided a unique opportunity to design an engaging user interface and experience.


Key Features

  • UI Design: The interface was designed to be intuitive and engaging, with realistic haptic animations for button clicks.

  • User Experience: The animations and humorous actions of GORM allows users to create an emotional attachment when caring for him.

  • Case Design: Inspired by the Gameboy Advances this case is a familiar design where users will easily be ale to pick up on how to interact with GORM.

  • Prototyping: The prototype was fundamental in linking videos and allowing users to have different game experience each time.

Design Approach

Design Approach

Design Approach

To maximize the project’s focus on UI/UX, I concentrated on:

  1. User-Centered Design: Ensuring the interface was simple and intuitive for users of all skill levels.

  2. Interaction Feedback: Providing clear visual and auditory feedback for every button press to enhance user satisfaction and understanding.

  3. Consistency: Maintaining a cohesive visual language across all screens and animations to create a unified experience.

  4. Playfulness: Incorporating humor and charm into the design to make the experience enjoyable and memorable.

Challenges and Solutions

Challenges and Solutions

Challenges and Solutions

Balancing Humor with Usability: Ensuring GORM’s animations did not detract from the clarity of the interface and user experience. This was addressed by using consistent button layouts and clear visual cues.

  • Tool Limitations: While Spline was ideal for quick 3D modeling, it lacked advanced rendering capabilities. I embraced these limitations by focusing on clean, simple designs that aligned with the project’s playful tone.

  • Navigation Complexity: Designing a button-based navigation system that felt modern and intuitive required iterative prototyping and user testing.

MEAD INTERACTRION SEQUENCE

Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/color-parade/pixel-playground
License code: S6EKVWKUAW6DYRGM


8 bit video game lose sound version 1
Sound Effect by Jesse Grum from Pixabay


glass clink 6
Sound Effect by floraphonic from Pixabay


ding
Sound Effect from Pixabay


beep
Sound Effect from Pixabay


Announcement Sound 4
Sound Effect by Sergei Chetvertnykh from Pixabay


Game Character
Sound Effect by UNIVERSFIELD from Pixabay

Spring 2024

Spline 3D/Figma